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A procedurally-generated game of world exploration, resource harvesting, and freeform construction. It supports local and online multiplayer, and is regularly updated with new content and features.
Since the Alpha stage of development, Minecraft has received much attention and critical acclaim. It officially broke the two-million sales mark on April 23, 2011, while still in Beta. As of April 27, 2012, more than twenty-seven million accounts have been registered, and the game has sold nearly eight million copies. In September of 2014 Mojang was acquired by Microsoft, bringing the Minecraft franchise under the umbrella of Microsoft Studios. At the time of the acquisition, Microsoft announced that the PC (Java) version of the game had been downloaded more than 100 million times.
When creating a new game in Minecraft, a world is generated and the player is spawned at a random spot. That spot is the player's spawn point and will remain their fixed spawn point until the player rests in a bed. From that point on the bed becomes their new spawn point. The world continues to generate around the player in all directions for a while, and as the player moves around the world more will be generated. The world is stored in 16x16 cubes of blocks, called chunks. The world is created of same-sized blocks. The most common of these are dirt, sand and stone. Everything in Minecraft revolves around obtaining these blocks, placing them in the world, and crafting them into useful items.
To collect blocks, the player left-clicks on a block and cracks will appear in it. If they continue to left-click until the cracks fill the block, the block will shatter dropping a miniature version of itself (or a particular material depending on the block type). The time it takes to collect a block depends on the block the player is collecting and the tool (if any) that they are using. Most mineral-based blocks will require the proper tool to be harvested (stone will not yield cobblestone unless mined with a pick, snow tiles will not yield snowballs unless harvested with a shovel, etc.). Once collected, initial blocks will be placed into the player's hotbar (from left to right), with spillover collecting into the rest of the player's inventory. To place a block, equip it in the hotbar (with either the mouse wheel or corresponding number key) and right-click on another block. [NOTE: Some blocks when collected will yield an item instead of a block (such as diamond or coal) this item cannot be placed and right-click will do nothing.] Take care when using tools as using the incorrect tool on a specific block type will waste two uses of the tool instead of just one (for instance, using a pickaxe on a tree).
Collecting blocks is only the first part of playing Minecraft, then comes crafting, which is more important. In the inventory screen (Default hotkey: E) there is a 2x2 square grid used for crafting. To craft an item, the player must place the correct ingredients in the correct shape in the grid. Some items can be created with very simple diagrams (i.e. a single block of wood will create four wooden planks), while others can be very complicated. One very important early game craft is to create a workbench (which allows players to craft in a 3x3 square allowing them to create more advanced items). A workbench is created with four planks; one placed in each spot of the 2x2 grid.
Once players have crafted a workbench, the next step is crafting tools like shovels and axes. These allow players to gather blocks more quickly and collect more advanced blocks. After a player makes tools the rest of the game is up to them. Players can mine for rare ore, build elaborate structures and much more.
Why craft all of these items? The main point of beta mode is survival, and that's a problem because of monsters. Monsters spawn during the night or anywhere that it is dark. Players have to create shelters to prevent monsters from getting in, lighting to keep monsters from spawning, and of course weapons to defend against monsters. The bulk of Minecraft's gameplay is spent finding ways to improve monster killing/protection.
As of update 1.5, Minecraft has weather in the form of rain, snow and thunderstorms. Rain will occur, if rarely, in all biomes except desert, tundra and taiga, and snow will only fall in the tundra and taiga biomes, or at a certain altitude. Instances of both of these weather effects will last approximately 15 minutes, and thunderstorms may occur during either. During thunderstorms the world becomes darker, dark enough that enemy mobs may spawn, and lightning strikes setting fire to the block it hits. Snow fall will cover most blocks in snow and cause water to freeze and become blocks of ice.
Stats and Achievements
Stats and achievements were added to the game in version 1.5. The stats are not retroactive, so they only track what players have done since the update. Stats track information like the distance traveled, the number of each kind of block the player has mined and placed, amount of time played, the number of times the player has jumped, and other such things.
The following is a complete list of the blocks present in Minecraft as of version 1.2.5. They are listed by their data values as used in the game's code. Items marked with an asterisk cannot be obtained without the use of a memory editor. Certain blocks with identical functions are identified with the same code with an extra digit appended to indicate a different appearance.
Air is spontaneously generated in any area which is not currently holding a block. It has no effect on the player.
Stone is the most abundant block in Minecraft, making up the majority of its cave systems and rock formations. It cannot be obtained without the use of a pickaxe, and drops cobblestone when mined successfully.
Grows on top of dirt when enough light is present. Hoeing grass has a chance to produce grass seeds, which can be planted to grow wheat.
Dirt covers most of the surface of the world in Minecraft. It has little use beyond being a makeshift building material, though it can be hoed to produce farmland (see block ID 60).
Produced automatically when stone is mined, or when lava runs over water. Its properties are otherwise identical to that of stone.
All planks are crafted from logs of their respective wood type. Planks make a good (albeit flammable) building material, and can be used in a multitude of crafting recipes.
Tree saplings drop from decayed leaves on tree which have been cut down. They can be used to plant new trees.
Bedrock is unbreakable. It inhabits only the bottom of the world and is used to keep players from falling into the Void.
Slows movement. It can be traversed more quickly in boats. The player can only survive for a finite amount of time underwater before he begins to asphyxiate.
Sand is found in deserts. It is the only block which permits the planting of cacti. It is also one of only two solid blocks that obey physics.
Gravel is the only solid block other than sand that obeys physics. It occasionally yields flint as a drop instead of gravel.
Gold ore can be mined using a pickaxe and smelted to produce gold ingots. Its characteristics are otherwise identical to those of stone.
Iron ore can be mined using a pickaxe and smelted to produce iron ingots. Its characteristics are otherwise identical to those of stone.
Coal ore can be mined with a pickaxe to produce coal. Its characteristics are otherwise identical to those of stone.
All wood logs form the base of trees. When all of a tree's log blocks are harvested, the leaves decay. Logs can be smelted into charcoal.
Leaves are generated automatically when a new tree grows. They have a small chance to drop saplings when they decay or are harvested, and can be obtained in their grown form using shears.
Originally added due to a problem with water generation. This block no longer has any practical use.
Is transparent, allowing the player to make windows and skylights. Windows are now able to use panes (see block ID 102) instead.
Lapis Lazuli Ore
Lapis Lazuli ore can be mined using a pickaxe to produce lapis lazuli. Its characteristics are otherwise identical to those of stone.
Lapis Lazuli Block
Crafted from nine lapis lazuli. Has no practical use.
Launches items a short distance when provided with power. Can also be loaded with arrows and incendiary munition to serve as stationary defense.
Forms naturally under three blocks of sand or can be crafted from four blocks of sand. Very weak.
Plays a player-determined note ranging from F#3 to F#5 when provided power.
Makes up half a bed. Has no function on its own (see Bed in Items section)
A Minecart rail that accelerates a cart which passes over it, provided it is receiving power.
Outputs a redstone signal when a cart passes over it.
Pushes or pulls a block which remains locked to its surface one meter when provided power.
Slows the player significantly. Inhabits abandoned mineshafts.
Occurs on top of grass. Occasionally yields seeds when harvested.
Occurs in desert biomes where tall grass would otherwise have spawned
Pushes a block one meter when provided power.
The end of a piston.
Wool blocks are recovered from sheep upon death or shearing. They can be colored using dyes (see Items section).
Light Blue Wool
Lime Green Wool
Light Grey Wool
Block used by a piston which has not yet extended but is reserving space.
Can be picked up and replanted or crushed into dye.
Can be picked up and replanted in low light levels or made into mushroom stew along with red mushrooms.
Crafted from nine gold ingots. Has no practical use.
Crafted from nine iron ingots. Slightly stronger than stone.
Blocks made of two slabs simply revert to their single-block form and the world updates.
Half-block slabs can be climbed by the player without jumping.
Stone Brick Slab
Crafted from four bricks. Slightly stronger than stone.
Can be powered or lit on fire and explodes after a three-second fuse.
Crafted from planks and books. Provides knowledge to Enchantment Tables (see Block ID 116).
Cobblestone but with moss. Occurs naturally in dungeons.
Forms when water runs over a lava source block. Obsidian is explosion proof and can only be mined successfully with a diamond pickaxe. It is used to construct Nether portals.
Crafted from sticks and coal. Portable, reuseable light source.
Burns things and spreads to other flammable things. Cannot be directly placed by the player, but can be started using Flint and Steel (see Items section).
Spawns mobs. Will spawn pigs by default in the lights, and zombies by default in the dark. These settings can be changed with third-party mods.
Stairs allow the player to climb a full block without jumping.
Can be used to store items in 27 slots, or can be placed next to another chest to create a large chest, containing 54 slots.
Placed when redstone dust (see Items section) is used on a flat surface. Carries charge from a power source.
Diamond ore can be mined using a pickaxe to produce a diamond. Its characteristics are otherwise identical to those of stone.
Crafted from nine diamonds. No practical use.
Crafted from four wood planks, the workbench expands a player's crafting space from 2x2 to 3x3, allowing for the creation of more complex items.
Occur when seeds are planted on farmland. Can be harvested to produce wheat bundles and seeds (see Items section).
Produced by hoeing a patch of dirt. Allows for planting of melons, pumpkins and wheat. Farmland is fragile and may revert to dirt when walked upon, causing anything planted there to die.
Used to smelt items, usually ores into ingots. Must be fueled using wood, coal or buckets of lava.
A furnace which is currently smelting something. Produces light and flame particles.
Occurs when a sign (see Items section) is placed on a horizontal surface.
Can be opened and closed by the player or pressure plates. They keep all mobs out except zombies, who can break down doors after a short period of time.
Allows the player to move one meter up a vertical surface.
Gives minecarts (see Items section) direction.
See wooden stairs (ID 53)
Occurs when a sign is place on a vertical surface.
Can be toggled on/off to provide permanent power or lack thereof.
Stone Pressure Plate
Provides power to all adjacent blocks when stepped on. Useful for opening and automatically closing doors from the inside, and for creating mob traps.
Can only be opened by providing power. Mobs cannot destroy this door.
Wooden Pressure Plate
Can be stepped on by the player or have an item thrown on top of it in order to provide power.
Can be mined using a pickaxe to produce redstone dust (see Items section).
Lit Redstone Ore
Redstone ore reacts to the player's touch by producing light for a few seconds.
Unlit Redstone Torch
A redstone torch that is off.
Lit Redstone Torch
A redstone torch that is on. Redstone torches provide power to redstone wiring on any adjacent block.
Can be pressed to provide one second of power to a redstone circuit
Generates on the ground spontaneously in snowy, tundra and taiga biomes. Can be shoveled to yield snowballs (see Items section).
Generates spontaneously on top of water in cold biomes.
Crafted from four blocks of snow. Can be stacked and topped with a pumpkin to produce a Snow Golem (see mobs).
Grow spontaneously in deserts. They can only grow on sand, and deal a half-heart of damage to any entity which touches them every second.
Generate in shallow water. Can be harvested to produce clay (see Items section).
Generates spontaneously on grass and sand blocks bordering water. Can be used in crafting to make sugar and paper.
Play records (see Items section) collected from skeleton-creeper infighting.
Used to keep players and mobs out of an area. Fences cannot be jumped over.
Generate spontaneously in random areas. Can be used to create Jack-O-Lanterns (see Block ID 91), and can be worn on the player's head to avoid being attacked by Endermen (see Mobs section).
Makes up the majority of the Nether. Often used to construct fireplaces in the Overworld due to the fact that they to not burn away and can burn indefinitely.
Also found in the Nether. Soul sand slows down players and mobs walking over it.
Found in clusters in the Nether, glowstone emits strong light which does not go out underwater.
Generated in a 2x3 rectangle when framed by obsidian which is set on fire. Used to access the Nether.
Crafted by placing a torch inside a pumpkin. Can be used for underwater lighting.
Generated when cake (see Items section) is placed on the ground. Can be consumed six times before disappearing.
Redstone Repeater (Off)
Causes a one- to four-tick delay in a redstone signal.
Redstone Repeater (On)
Also know as Steve Co. Supply Crates (a parody of Team Fortress 2's Mann Co. Supply Crates). Added as an April Fool's joke to trick players into thinking that the game would be supporting microtransactions. Can be obtained through hacks but disappear when placed.
Similar to a door, but opens vertically.
Stone Silverfish Nest
When broken, this block releases a Silverfish (see Mobs section). It appears to be its parent block (in this case, stone) until mining.
Cobblestone Silverfish Nest
Stone Brick Silverfish Nest
Generated naturally in strongholds. Can be crafted using four smooth stone.
Cracked Stone Brick
Mossy Stone Brick
Decorative Stone Brick
Brown Mushroom Block
Generated spontaneously in Mushroom biomes. Can also be produced by applying bonemeal (see items section) to a mushroom.
Red Mushroom Block
Spawn naturally in NPC villages and strongholds.
Spawn naturally in NPC villages. Can be crafted in bulk using six glass blocks.
Grow from melon stems (see ID 105). Drop 3-7 melon slices (see Items section) when broken.
Stems grow out of seeds and indefinitely produce their respective crop.
Spawn naturally on trees in Jungle and Swamp biomes. Can be climbed if touching a solid block.
Functions like a door but is only a block and a half high.
See block ID 53.
Stone Brick Stairs
See block ID 53.
Similar to dirt but with fungus growing on top. Spawns naturally in Mushroom biomes and releases spores.
Spawn naturally on top of water. Can be walked on.
Spawn naturally in Nether fortresses. Properties are identical to those of bricks.
Nether Brick Fence
See block ID 85.
Nether Brick Stairs
See block ID 53.
Grows on soul sand. Can be harvested for individual stalks.
Generated when a player uses the enchantment table item on a flat surface. The enchantment table, when placed, generates a floating spell tome which collects knowledge from nearby bookshelves.
Used to brew potions using magical ingredients and water bottles.
Used to hold water for filling bottles. Originally intended for use in brewing but were replace with brewing stands.
Transport the player to the End. Can only be created inside a full End Portal Frame in which all blocks are occupied by an Eye of Ender.
End Portal Frame
Blocks which run around the outside of an End portal and must have an Eye of Ender inserted in order to function.
Makes up the majority of the End. Similar to stone.
Generated when the Ender Dragon is killed. Cannot be picked up.
Redstone Lamp (Off)
Redstone lamps are powered by redstone and function identically to glowstone, save the fact that their state can be toggled.
Redstone Lamp (On)
A block used on servers which issues console commands when a player or admin activated redstone or puches a button to activate.
All items in this section are organized by ID within categories.
Tools are used to perform specific tasks. Certain tools can be built out of different materials (wood, stone, iron, diamond, and gold). Swords are no longer included here because their cutting function has been replaced by that of Shears.
269 273 256 277 284
Wooden Stone Iron Diamond Gold
Shovels are used to harvest "soft" blocks, such as dirt, gravel, clay, and sand. They are also the only tools which can harvest snowballs from snow.
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Wooden Stone Iron Diamond Gold
Pickaxes are used to harvest stone, ores and other "hard" blocks. No other tool can yield drops from any of these blocks.
271 275 258 279 286
Wooden Stone Iron Diamond Gold
Axes are used for harvesting wood and blocks made from wood.
290 291 292 293 294
Wooden Stone Iron Diamond Gold
Hoes are used for tilling soil into farmland.
Flint and Steel
Flint and Steel is used to set other blocks on fire.
Buckets are used to hold water, lava and milk. Source blocks of lava and water can be placed by right-clicking.
The Compass points towards the player's spawn point, unless in the Nether, in which case it goes berserk.
The Fishing Rod is used to catch fish from bodies of water, as well as to pull land mobs toward the player.
The Clock gives a general indication of the time of day.
The map gives an overview of a large area, and the player must uncover most of it from fog of war.
Shears are used to collect wool from sheep, leaves from trees and cobwebs from abandoned mineshafts.
Used in a similar fashion to flint and steel. Can also be weaponized by firing out of dispensers.
Items built of different materials have varying durabilities. Durability denotes the number of times an item can be used before it breaks and must be replaced. Gold is 33, Wood is 60, Stone is 132, Iron is 251, and Diamond is 1562. Gold, however, harvests standard blocks significantly faster than all other tools.
Minecraft contains many types of weapons, armor and ammunition.
Armour reduces damage taken from physical attacks by enemy mobs.
298 314 302 306 310
Leather Gold Chainmail Iron Diamond
Helmets are worn over the player's head. They provide approximately 15% of a full set of armor's damage reduction.
299 315 303 307 311
Leather Gold Chainmail Iron Diamond
Chestplates are worn over the player's torso. They provide approximately 40% of a full set of armor's damage reduction.
300 316 304 308 312
Leather Gold Chainmail Iron Diamond
Leggings are worn over the player's legs. They provide approximately 30% of a full set of armor's damage reduction.
301 317 305 309 313
Leather Gold Chainmail Iron Diamond
Boots are worn over the player's feet. They provide approximately 15% of a full set of armor's damage reduction.
Different materials provide different damage reduction. Leather is 17.25%, Gold is 27.5%, Chainmail is 30%, Iron is 37.5%, and Diamond is 50%.
268 272 267 276 283
Wooden Stone Iron Diamond Gold
Swords are the primary melee weapon in Minecraft. They can also be used to swiftly cut through leaves and cobwebs. Its durability ratings are the same as those for the tools above.
Bows can be used to launch arrows. They are the only ranged handheld weapon in Minecraft.
Arrows are the ammunition for bows. They can be found as drops from slain skeletons or crafted from feathers, sticks and flint.
Also note the Shield (ID 442) That was added in v1.9.
The player must eat to stay alive. Eating enables the player to regain health and to sprint, swim and perform other physically grueling tasks.
Drops randomly from trees. Can be plated with gold to create a Golden Apple.
Crafted from a wooden bowl, one brown mushroom and one red mushroom. Returns an empty wooden bowl after consumption.
Can be made by crafting six wheat bundles together.
Obtained from killing pigs.
Obtained by cooking a Raw Porkchop in a Furnace.
Crafted by surrounding an apple with gold blocks. Golden apples cast regeneration on the player for ten seconds, healing one heart every second.
Obtained by fishing successfully.
Obtained by cooking a Raw Fish in a furnace.
Can be crafted from Wheat, Eggs, Sugar, and Milk. Cake is often seen as a milestone in a game of survival as an indication that the player has become self-sufficient. Cake is often deployed in combat as a refueling station, as it can be used six times for one food each time.
Crafted from two wheat and one cocoa. Often considered to be a waste of resources, as three Cookies use the same ingredients as two Bread but restore 70% less food.
Obtained in bulk by breaking a Melon.
Obtained by killing Cows.
Obtained by cooking Raw Beef in a Furnace.
Enemies, non-player characters, and neutral creatures in Minecraft are called "mobs". There are four kinds of mobs: passive, neutral, hostile, and utility.
Passive Mobs will not attack the player under any circumstances.
Cows are useful for two reasons, 1. They can be killed for leather which is used to make the lowest level of armor in the game, and 2. With a bucket players can harvest milk from cows. Since the beta 1.8 Adventure update, cows will draw raw beef which can be cooked to make steak
Pigs can be killed for pork chops which serve as the primary healing item in the game. Eating raw pork chops heals a couple of hearts, but if placed in a furnace they become cooked pork chops which heals six hearts. If a pig is struck by lightning during a thunderstorm then it will become a zombie pigman; a mob otherwise only found in the hell underworld of the Nether.
Chickens can be killed for feathers; feathers are used to make arrows. If left alive, however, chickens can leave eggs on the ground. Since the beta 1.8 Adventure Update, chickens drop raw chicken when killed which can be cooked in a furnace.
Originally sheep could be punched with any non-tool to shear them for 1-3 blocks of wool. After beta patch 1.7, however, punching sheep does not accomplish anything. And while sheep drop wool upon dying, it is only a single block. Sheep must now be sheared with actual shears which harvest 1-3 wool per sheep. As of update 1.1, sheep now eat grass to re-grow their wool.
Introduced with beta 1.2, these mobs spawn only in water with a slight chance of spawning in the shallows. While these animals are peaceful they can be killed to gain ink packets. These packets can be used to dye wool black.
Villagers are the NPCs who spawn in procedurally-generated villages. Originally they were meant to have names, though every last one of them had "Testificate" in their name plate -- a nickname that has stuck with them since their inception. Clearly inhuman, the villagers never interact with the player and they are completely passive; not even fighting back if attacked by the player. Although most mobs ignore them completely, at night NPC villages come under attack from massive groups of zombies (as seen below) who will go to such lengths as breaking down wooden doors in order to get at the delicious villagers inside. To protect themselves, villagers construct Iron Golems, incredibly powerful constructs who will protect their masters to the death.
These mobs will leave the player alone until provoked. The action causing provocation and the behavior of the mobs after they have been provoked differs between mobs.
Only found in the Nether, or if a pig is hit by lightning, Zombie Pigmen are peaceful with the player and will not attack unless provoked. They passively wander around and make sounds crossed between pigs and zombies. They become hostile and make loud angry shrieks when attacked or damaged, at which point any other Zombie Pigmen in the area also become hostile. A single player is generally no match for a group of angry Zombie Pigmen. They wield Golden Swords and drop cooked pork chops upon death. Textures exist within the game for a non-zombie Pigman creature, but there is, as of yet, no way to encounter one.
Introduced in Beta 1.4, wolves are the game's first tameable pet. They can be tamed by feeding them 5-6 bones. Once tamed, hearts will appear and a red collar is present on their neck. The player can tame more than one. The wolves will follow the player character and teleport to them if they get too far away. If the player right-clicks on them they will sit, and if the player feeds them pork chops they will regain health. Their health meter is represented by their tail (vertical tail is full health, lowered is low health). They will attack any players or mobs that the player character attacks, and defend them. Mobs will not attack them. In the wild they are neutral but will attack if provoked. They are somewhat rare but commonly found in forest-type areas.
Introduced in 1.2 of the full release, ocelots only spawn in the also-added jungle biomes, and while they will flee the player instead of engaging them if attacked, they will purposely hunt down and kill chickens. Like wolves, ocelots can be tamed, this time with the use of raw fish. However, unlike wolves, ocelots scare easily and will flee at high speeds (the only mob currently capable of sprinting) if the player moves or even looks around too suddenly near them. Once tamed ocelots inexplicably transform into house cats which come in three different varieties: tabby, siamese and tuxedo. Unlike tamed wolves, cats are not combat pets and will not defend their master if attacked by mobs (although they will still hunt chickens).
The Endermen were added starting in Beta 1.8. Technically neutral, groups of endermen will slowly wander around picking up blocks and moving them around (making them the only mob capable of directly interacting with the world's blocks apart from creepers destroying them with their explosions). However, if the player looks directly at an individual enderman by placing their central reticule over one, it will stand motionless and stare back at them until they look away. At this point, the enderman has become hostile. Afterwards, the enderman will remain perfectly still while the player is looking at them, and run towards them extremely fast while their back is turned. In addition, endermen who are not being watched have the ability to teleport about once a second. Because of their similar appearance and names it is commonly thought that the endermen were inspired by "Slender Man," a fictional cryptid invented on the Something Awful forums. Some have suggested that the Minecraft mob should have a more unique name, with "Far Lander" being suggested after the area towards the extreme edges of a Minecraft world, known as the Far Lands. Notch has made it clear that he will not be changing the enderman name, and that he would be more likely to change the Far Lands to "the End". This was later revealed as a sly reference to the secret home of the endermen; an alternate dimension called the End.
Introduced in 1.2 of the full release, Iron Golems are the automatons created by the villagers to protect them from the zombie hordes. Incredibly powerful, with more health than any other Minecraft mob save the Enderdragon, golems are completely harmless to the player unless deliberately provoked. On occasion, iron golems will approach villager children and present them with roses, a reference to a scene from the film Castle in the Sky. Although they will automatically engage zombies upon detecting them, iron golems will also do battle with any mob that damages a villager in it's vicinity. They will also protect the player in this manner, making them handy to have around. The player can also construct their own golems, should they wish. Though they still have the appearance of villagers.
Each enemy type has its own special traits. Mobs can be killed with any tool/weapon. However, a sword does the most damage and only counts as one use per hit whereas any tool will do less damage and count as two uses per hit.
The most basic of enemies, zombies are slow and moan incoherently. They can only attack from a close proximity and will only walk blindly toward the player once they see them. A recently-patched bug had zombies doing damage much more quickly than they were intended to making them incredibly dangerous opponents even for a well-armored player. Now zombies are only a minor threat to an unwary player. Zombies drop feathers when killed and catch fire in direct sunlight.
Skeletons are ranged opponents; only getting close enough to fire arrows at the player. Their movement patterns often involve circling the player as they get closer. Skeletons make a bone-clattering sound, but are more often identified by the sounds of their arrows being fired. Skeletons drop bones and arrows when killed and catch fire in direct sunlight.
Spiders are dangerous foes being the only ground mob able to jump higher than a single block. In addition to being able to scale sheer walls at will, they move somewhat slowly but leap furiously at the player once they are in range to do so. They are also only a single block tall but two blocks wide, often getting past barriers meant for the humanoid enemies. They make loud hissing noises and have no footsteps. Spiders are docile during the day-time but will still attack if attacked first. A spider that becomes hostile to the player during the night will remain hostile to the player even once the sun rises only giving up once the player dies or it does. They drop string when killed.
A smaller, more deadly spider found exclusively underground and primarily in randomly generated mines. They have all of the skills of a regular spider (wall climbing, jumping higher, etc.) plus they poison the player character if they hit them. While this poison alone isn't deadly (as it will not take the protagonist below one heart) it makes it very easy for any mob to finish you off.
Creepers are easily the most well-known creatures in Minecraft and arguably the most dangerous. They have movement patterns almost identical to zombies, but Creepers make absolutely no noise unless within attack distance, at which point they will make a loud hissing noise (similar to an old-fashioned bomb's fuse being lit), promptly before swelling up and exploding. This leaves the player about a second to get out of the blast radius. The explosion is 75% the strength of TNT, and like TNT it destroys blocks around it and does less damage the further the player character is from the epicenter. Sometimes when a creeper is triggered and the player moves away quickly enough, the creeper will recede to its normal size and will not explode. Creepers drop gunpowder when killed by normal means but will not drop anything if they detonate. They also have a chance of dropping an LP record if they are killed by a skeleton's arrow. If a lightning bolt strikes a creeper or hits very near one, they will become electrified and supercharged. Their explosion is then 50% more powerful than TNT and will usually be a one hit kill.
Slimes are a very rare enemy that only spawn deep underground in special chunks of the world. Certain programs or mods can be used to find where they can spawn (mainly useful for creating a slime farm). As of now in the current Minecraft 1.8, slimes are limited to spawning between the layers of 0-16, but as of 1.9 pre-release this had been expanded to 0-40. Their attack is similar to a spider's as they simply jump towards the player, albeit not as ferociously. Slimes can spawn in various sizes, merging when they stay close enough to one another for long enough. The smallest slimes cannot do damage to the player. They also can only move around by jumping making plopping sounds as they land. They drop balls of green slime when killed which can be used (along with a piston) to create sticky pistons and both push and pull blocks. Slimes also spawn on peaceful difficulty (no enemies) but do no damage.
Mostly found in the Nether, Ghasts are huge, floating ghostly creatures that are characterized by their constant moaning when idle and blood-curdling screams when attacking. They launch explosive fireballs at the player that will destroy surrounding blocks, much like a creeper's explosion. It is possible to bounce the fireballs back at the ghast either by timing a hit on it with a sword or by shooting it with a bow and arrow. If a ghast manages to hit the player's portal to the real world with its fireball, the portal will close and will need re-igniting in order for the player to be able to leave. When ghasts are killed they drop gunpowder.
Notch has added a small chance that ghasts can spawn near active portals in the real world in the 1.5 update. However, this is not as terrible as it sounds given that the real world, unlike the Nether, has no ceiling, Ghasts in the real world will mainly just float off into the sky and harmlessly fly around the cloudline.
Spider jockeys, a spider being ridden by a skeleton, are very rare to see. Every time a spider spawns there is a 1% chance it will spawn with a skeleton on its back making it a Spider Jockey. The creature retains the ability of a spider to climb up walls and the skeleton's ability to fire arrows making it a formidable enemy. The game still treats the mob as two separate entities, though, with the spider and the skeleton having separate health and when one is killed the other will remain. The movement of the spider jockey is decided by the spider.
Blazes are mobs found in the Nether. They usually spawn from monster spawners inside Nether Fortresses. Like most spawners, it will start spawning when the player comes within 16 blocks of the spawner. When they encounter the player, they will start flying and throwing fire charges at the player. When killed by the player they will drop Blaze rods.
The game has four difficulties as well as a Hardcore Mode.
Peaceful mode was originally intended for players who preferred to build creatively, but the advent of Creative Mode caused this to become obsolete. However, it is still a viable option for players wishing to become accustomed to the more difficult mechanics of Survival Mode, such as gathering food and avoiding falling off cliffs or into lava. On peaceful mode hostile mobs still spawn but are removed the next time the world updates (1/20 second later). Players can gather food but the food bar does not deplete and thus they cannot eat.
Mobs spawn but deal insignificant damage. Creepers will "forgive" the player and stop their fuse a short distance away. Players are unable to be poisoned by cave spiders. The food bar will deplete but the player will only suffer starvation damage down to 50% health.
Mobs deal more damage. The game seems most "realistic" on this level. When the food bar is depleted players will suffer starvation damage down to 5% health.
Significantly harder than normal. Mobs deal significant damage and will path towards the player over longer distances. Creeper explosions are difficult to cancel. Poison can cripple the player, and it is possible to die from starvation damage.
New in the game's full release, Hardcore mode is nearly identical to Hard difficulty, but with two major caveats: The player cannot change the difficulty mid-game, and upon death the world is deleted.
Notch began development of a "cave game" on May 10, 2009. Over the next week he designed a very basic engine, using his own physics, lighting, and fluid dynamics. Worlds were automatically generated on first spawn from May 16 on. On May 17, the game entered distribution from Minecraft.net with free and premium accounts allowing premium users to save levels and spawn points on a server supported by Notch. Multiplayer support was added on June 8, and support for customized skins was added on June 14. The Classic version now available for free on the Minecraft website is version 0.0.23a_01, released on July 12.
August 4th saw the introduction of "Survival Mode" as a new style of play. The player spawned with no items and had an inventory with limited space; blocks could be broken to yield items to build with. Hostile "mobs" (mobiles) such as skeletons, zombies and spiders spawned in the dark and attacked the player. Rain was also added as the first kind of variable weather. The addition of TNT made it possible for the player to put up slightly more of a defense. Minecraft took its last steps of initial development with the addition of a dynamic lighting engine on December 22.
The Indev (In Development) stage of Minecraft's life brought it closest to the game it is currently, adding an inventory, crafting, specialized tools, torches, smelting, and enhanced A.I. Indev levels could be generated to different themes, such as general weather conditions or even levels resembling heaven and hell. Players were spawned in a rectangular house stocked with the supplies they needed to thrive in the Minecraft world. Indev also saw the addition of farming to Minecraft, which gave players and alternative early in the game to restore health.
Notch's purpose for Infdev (Infinite Development) was to create a viable procedural generation system from Minecraft. The system was first tested on February 27, 2010, and went through numerous changes until the advent of Alpha in late June of 2010. Though Infdev was comprised primarily of improvements to physics and appearance, there were also numerous content additions including signs, doors, ladders, mine carts, and mob drops.
Though technically on the same development cycle as Indev and Infdev, Notch gave the game the "Alpha" suffix to indicate that the game was now moving at full speed toward release. The vast majority of Minecraft's content additions took place during Alpha, often through "Seecret Friday" updates where Notch intentionally neglected to provide the players with changelists so they could find the additions themselves. The addition of redstone and device automation marked a significant milestone in players' ability to customize structures and streamline simple actions such as opening doors. The game was also provided with a logic engine allowing players to build computers and other complex devices. Mob A.I. received yet another upgrade in order to prevent pathing into lava or off cliffs. The first visible biomes began to generate into new worlds, with snowfall in cold places and cacti in deserts. The number of placeable blocks now exceeded fifty.
Perhaps one of the biggest milestones in Minecraft's development, Survival Multiplayer (SMP), was patched in on August 4, 2010. In preparation for a massive update, Minecraft received mostly insignificant tweaks and bug fixes for about the next month and a half. On October 4th, the Minecraft Halloween update was announced promising new blocks, new mobs, fishing, and a brand-new biome generator. Most importantly, though, the Halloween update added the Nether to the game; a hellish realm flooded with lava and filled with enemy mobs. The update was applied on October 30th and remains one of the most significant updates in the game's history. The Halloween update also caused a massive number of bugs leading Notch to use the next few months as bug fix time. Most actual updates occurring during this time were esoteric or involved minor game mechanics which did not noticeably alter gameplay.
Minecraft entered Beta on December 20th, 2010. The Beta development period had a wealth of content additions as well as the tweaking of gameplay balance. As Mojang grew, each subsequent major update had a longer and longer changelist. The Beta stage -- especially from 1.5 on -- saw massive improvements to gameplay in mob A.I., inventory management and environment generation. The game's code was overhauled to allow for an improved block I.D. assignment system and a statistics tracker which allowed the insertion of achievements. Update 1.6's changelist contains more than 100 bug fixes in preparation for the next massive update drop.
The Adventure Update
Announced on June 10, 2011, and implemented on September 14th with Beta 1.8, the Adventure Update was designed to make Minecraft feel much more like an RPG by adding hunger, experience and a multitude of new mobs, blocks, biomes and random structures. The combat system received a massive face-lift as well, allowing players to sprint and adding a drawback system for bows. Critical hits could be performed by jumping and hitting a mob on the way down, and mobs could be knocked back a long distance by sprinting and hitting them. The adventure update also added Creative Mode to compensate players who wanted only to build and not be bothered by the hunger system.
The Sound Update
The majority of the work for the so-called "Sound Update" was done by "C418." The patch did not alter gameplay whatsoever, and was silently applied on November 13th. It provided new sounds for chests, doors, fence gates, trapdoors, fishing rods and explosions; as well as a slew of new mob sounds and different injury sounds for the player which were controversial due to the attachment players felt to Steve's signature "ooh" each time he was hurt.
On his blog, Notch announced that Minecraft's "Full" release date was nigh. Leaving beta, the plan was for Minecraft to reach "Release" on 11/11/11. Though due to scheduling conflicts with Minecon the date was moved one week to 11/18/11. Notch stated that the chances are that the game will be very close to what it is now and that this date is merely a goal for the studio.
When the game was in the Beta stage, it allowed users to pre-order the full version of the game for 75 percent of the price as a special sale.
The game is also able to be "gifted." As of December 12, 2010, there are gift codes available for purchase for the same price as retail. Also, these gift codes can be purchased in packs of 1-10.
A demo version of Minecraft was released on April 19th that allows access to the full game for 90 minutes, after which the game must be purchased to continue.
A version of the game was announced for the Xbox 360 at E3 2011. The Xbox 360 version was released on May 9th, as part of the Arcade NEXT promotion. Kinect support was announced but was never implemented.
Minecraft was officially released live on stage at Minecon in Las Vegas with Notch pulling the lever to signify its transition into a retail product.
A retail Xbox 360 version arrived on June 4th in the United States. This discount-priced physical release includes all the features and content found in the current XBLA version. With an Internet connection, the disc version will also receive "all the same content and feature updates as the digital version ongoing."
In 2013, it was announced that Minecraft was to be targeting releases for the Xbox One, Playstation 3, Playstation Vita, and Playstation 4 which were all released in 2014.
Xbox Live Refunds
The Xbox Live Arcade iteration of the title features split-screen multiplayer, but requires a high-definition television. As this was understated in the title's original synopsis, Microsoft has added the text "To experience split-screen functionality a high-definition television is required.", alongside offering refunds to those who have complained via customer support.
Furthermore, Microsoft issued this statement.
"We updated our pre-sale notification to inform customers that an HD screen is required for the split-screen multiplayer feature on Minecraft: Xbox 360 Edition. If a player does not have an HD screen and purchased this game prior to the notification update, they are eligible for a full refund through customer support."
The game's soundtrack was released on March 4th, 2011, under the name Minecraft: Volume Alpha. The compilation contains a total of twenty-four tracks, ten of which do not appear ingame. Those tracks with file names can be found within the install directory.
Raw File Name
Mice on Venus
Droopy Likes Ricochet
Droopy Likes Your Face
The second official soundtrack was released on November 9th 2013, under the name Minecraft: Volume Beta. The album featured 30 full tracks which added new music to the game's menus, creative mode and the areas 'The Nether' and 'The End'. It also added in the music from the in-game records that was left out from the previous soundtrack.
The album features a song named 'Taswell', named after late Giant Bomb employee Ryan Davis.